Zoom out from the boy in the window in Panel 3, and you'll see the dragon in the background, and a train cart arriving in Panel 1. Zoom into the background on the upper tile of Panel 1. The boy will climb down some stairs and open the window. So drag the window in Panel 2 below the boy to Panel 3. Zoom in on the boy in Panel 1, and you'll find the ornaments from the litter matching the pattern from the window. On the right, where the boy was carried over from, zoom in three times on the background until a closed window with a blue/yellow swirly ornament fills the tile. That tile should align with the people carrying the boy, so drag the boy from Panel 4 to the right of the apple branch tile (Panel 2), and the men will carry the boy over to the apple, where the boy can then pick it. Align the workbench from the broken window tile with the fan from the corridor by moving Panel 3 to Panel 1, and the picture of an apple should roll to the left.ĭrag the border around the apple away to Panel 3 and zoom out from the branch with the apple in Panel 1. Zoom out twice on Panel 3 to the corridor with the apple picture, then zoom in on the fan there. Zoom into the broken window, then pan to the left. In the panel with the two doorways with the stairs (Panel 2), zoom in on the background to see a broken window. Zoom in on that picture, and layer it over the boy still sitting under that arch in Panel 4. Drag the tile to Panel 1 where you'll now see a picture of two people carrying a litter. When the boy has finished thinking, drag the foreground layer down to Panel 4, to reveal a drawing of two hands juggling those colored balls. Pan to the right in Panel 2 to see the boy sitting under an arch thinking about the colored balls. Layer the apple from Panel 4 over Panel 2 and zoom out so the boy can take the bowl again. Let the boy put down the bowl, and zoom in on the bowl, where you see the apple being held by the statue.ĭrag the layer off Panel 3 onto Panel 4, to reveal colorful swirls, then move Panel 3 to Panel 2, where the green eye will move in position. Let the boy go through the doorway, and zoom in twice on the statue. Zoom out from the sign in Panel 3, and layer the green doorway from Panel 4 over the wall (in the main game, an arch was painted there) in Panel 3. Zoom in on the sign in Panel 4, and pull the sign away to Panel 3. Zoom in on the sign with the doorway, and pan back to the left to follow the boy. Now drag Panel 4 to Panel to allow the boy to exit the doorĭrag the foreground layer from Panel 1 down to Panel 4 again, and let the boy walk around the corner. Zoom into the background of the "roof" tile in Panel 4 to see the doorway you need to layer on the upper doorway. Layer the door from Panel 4 onto those doorways, let the boy enter, and remove the foreground layer in Panel1 back to Panel 4 to allow the boy to climb the stairs. In Panel 1, zoom out from the branch, and zoom into the background to see the two doorways with stairs in between. Zoom out again (manually this time) so you can see the "empty" door. The game will automatically zoom out from the bowl in Panel 4, and the boy realizes he now has the first "flame" for his bowl. Zoom in twice on the apple so it fills the tile, and zoom in twice on Panel 4 to fill the tile with the bowl.Ī crow will land on the branch in Panel 1, and if you zoom in on that, the bird will fly away, knocking the apple into the bowl. Pull the foreground layer from Panel 2 down to Panel 4, and zoom out of Panel 2, to get to the corridor with the picture of an apple. Zoom out from Panel 1, and you'll see a familiar branch. Zoom in on the door in Panel 1, and drag the door from Panel 1 to Panel 2 to allow the boy to get on the roof. Zoom out on the window and pan right to the boy in the door. When the bowl is filling the tile, zoom out, and the boy will walk away.Īfter the game placed the window tile at Panel 1, drag the window foreground layer to Panel 2. Zoom in three times on the thought bubble and the bowl just like in the original game.
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